HAVOK

Game build and showcase trailer

EMPLOYER

Big Farmer

CLIENT

  • Havok
  • Microsoft

ROLE

  • Lead Cinematic Artist

DATE

2024




ABOUT

A very fun project to work on with a huge breadth of different skills and diciplines required.


The main focus initially was to build a playable environment that showcased Havok’s new UE5 integration, highlighting the improved performance and destruction fidelity. This required full previs and stages of set dressing/ level design work, particle system destruction and gameplay logic, and a massive QA pass to make sure everything worked as intended.


Seondly, a showcase video needed creating which summarised everything and most importantly grabbed viewers attention so they’d explore the new systems directly with Havok.