Playground Games
Responsible for leading and managing the team and project for the cinematics department.
Working closely with Production to maintain work delivered each milestone, scoping for future work, identifying and mitigrating potential blockers and issues.
Heavy working inside asset and sequence tracking software including ShotGrid and Dev Ops.
Contributing to cinematic sequences inside a bespoke game engine from concept to polish.
Continuously improving workflows and pipelines as the project went through production.